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 Mafia Gaming Crew - Ranks EmptySat Feb 20, 2010 1:46 am by Rellika

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» MGC HELLHAMMER
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Poll

Ranks

MGC Ranks


PRIVATE
Abilities: Privates participate in all MGC events
Answers to: Sergeant.
Description: Private is the first rank in MGC. Privates need to be active on the websites and within the clan. They should play with recruits and teach them as much as they can about MGC.
Promotion: Privates need to recruit 5 people to get promoted.
Symbol on Halo 3: Delta Symbol with the background of the squad


CORPORAL
Abilities: Corporals are able to participate in MGC events.
Answers to: Sergeant
Description: This rank is for people who have recruited a total of five people and are ready to prove themselves as leaders. They set examples for the lower ranks.
Promotion: Corporals need to have MGC in front of their name, They Also Need to be signed up on our websites before they have the possibility to get promoted to Sergeant.
Symbol on Halo 3: Spartan Symbol (toggled) with the background of the squad.


SERGEANT
Abilities: Sergeants have shown that they are responsible enough to recruit on there own and are given member status.
Answers to: Lieutenant or higher.
Description: This rank is for people who have proven themselves as leaders, and signed up at the website. They help the lieutenants with the lower ranks and recruit people correctly.
Promotion: Sergeants need to show good leadership skills. They must also know the ranks up to Founder.
Symbol on Halo 3: Spartan Symbol with he background of the squad.


LIEUTENANT
Abilities: Lieutenants are able to start running there own meetings and practices with permission from a general in training or higher.
Answers to: Captains or higher.
Description: Lieutenants have the responsibility of running practices and meetings (with permission from a general or higher). They must also set examples for the people under them. Every lieutenant should be training people below them.
Promotion: Lieutenants should know the ranking structure up to creator. They also need to show good leadership, devotion to MGC ,and devotion to his/her squad.
Symbol on Halo 3: Gold Number Symbol (from one to four) with the background of their squad.

 

 

CAPTAIN
Abilities: Captains are able to call and run there own meetings. They are also allowed to promote up to SGT.Answers to: General in Training and up.
Description: Organize activities for MGC squads, sending the leaders messages to the squad, staying active on the MGC sites and being active on their gamer tag daily. They need to know the squad schedule and enforce it. They should also have a working knowledge of the ranking structure up through Division Leader as well as the entire code of conduct. They suggest which sergeants should be lieutenants and bring problems to generals and generals in training that they can't handle. Captains are also responsible to attend and help run game night, and tournaments.
Promotion: Captains need to be in MGC for at least a month before they can be promoted. They must show exceptional leadership.
Symbol on Halo 3: White Number Symbol (from one to three) with the background of the squad.

 

 

GENERAL IN TRAINING
Abilities: G.I.T (general in training) is aloud to demote and promote up to lieutenant with permission from a general or higher. They are aloud to go to general and up meetings if their general cant make it.
Description: Assists the General to manage the Squad and taking his place when he or she is not present. They also must lead squad meetings, and represent the General in division meetings, stay active on MGC sites, and contributing on their division's website. They must also help the General to solve the biggest problems of the squad. By this they must be fully trained in what the chain of commands is and understand how it works and what it takes for this or any other rank to follow through with the chain.
Answers to: Generals or higher
Promotion: General in training needs to be in MGC for at least a month and a half before they are eligible for a promotion. They need to know how to run an MGC squad, run meetings, do squad lists, and fully understand the ranks below and above them.
Comments: This rank is the preparation to become a General and be in charge of an entire squad. Generals in Training will be trained by their General
Symbol on Halo 3: Jolly Roger Symbol with the background of the squad.


 

GENERAL
Abilities: Generals are allowed to Demote and promote up to Captian. They run a squad and may take measures to make sure it is ran smoothly. The measures will be explained to you when you get promoted to general.
Description: It is the General's job to make sure everyone is performing the duties of their ranks correctly. A General must be fully trained in the Code of Conduct, recruiting techniques, background checks, squad list management, problem solving, promotions, demotions, suspensions, conflict management, and must know how to PROPERLY train someone for General and understand how much needs to go into it. Generals run an MGC squad. To run a squad generals need to Coordinate with other Generals in order to discuss squad issues related to the squads to manage and make the most improvement between squads. Staying active on the MGC sites, contributing to the Forums by posting news or any other issues related to their squads. It is also the General's responsibility to train the Generals in Training.
Reports to: Co-Founder or higher.
Promotion: Generals need to be in MGC for at least 2 before they can get promoted. They need to show that they can handle problems and that they completely understand every rank below and above them. They must also show that they are responsible enough to run a squad tag and fulfill the Co-Founder rank.
Comments: Generals are encouraged to work closely with other Generals, Generals in Training to keep everything running smoothly and need to make sure they have very good communication with the higher-ups. They need to make sure that everyone under them participate and are included in squad events, activities, meetings, and goals.
Symbol on Halo 3: Skull King with background of squad.


Co -Founder
Abilities: Co-Founders are allowed to remove people from their squad(with good reason). They can call squad meetings and are allowed to step in and run squads if they think that the general is not doing his or her job. They can promote up to G.I.T.
Description: Co-Founders watch over one to two squads. They are there to maintain order and boot the people that are breaking rules. They make sure that generals are running their squads correctly and efficiently. If the generals are not they need to report it and step in to help the squad. They are also responsible for training the general below them.
Reports to: Founder or higher.
Promotion: Co-Founders need to be in MGC for at least 3 months before they are eligible for a promotion and must show exceptional leadership skills.
Symbol on Halo 3: Gold 7 with the background of squad.


Founder
Abilities: Founders are allowed to suspend all members below them and are allowed to demote general and down with the permission of a division leader or higher.
Description: Founders are basically a co-founder of the division. Founders run all of the generals and co-founders. They host higher up meetings and make sure that everyone is doing there jobs. They are allowed to suspend any rank below them. They should have two to three meetings a week with there generals and co-founders as well as there co-division and division leaders. Founders is one of the most important ranks of a division and have a huge responsibility and should be treated that way.
Reports to: Co-division Leader and higher.
Promotion: Founders need to be in MGC for at least 5 months before they can be promoted to Division leader. They must understand all ranks below them and must show exceptional leader ship. They must also understand how to open and close squads and run a whole division correctly and efficiently.
Symbol on Halo 3: White 7 with the background of squad.


Co-Division Leader
Abilities: Co-Division leaders can ban people from there division. They are allowed to open and close squads if given permission from a division leader. They have full power over the division that they are in. They have no power in divisions that they are not in.
Description: Co-Division leaders help division leaders run a division. They need to make sure that all ranks bellow them are doing there jobs. Co-division leaders need to make sure that each squad is running correctly. They can promote up to Co-Founder with permission from there division leader. They should have a weekly higher up meeting schedule made along with a written out game plan for the division. Co-Division leaders only have power in the division that they are assigned.
Reports to: Division Leader or higher. They are allowed to ban and suspend any rank below them.
Promotion: Co-Division Leaders need to be in MGC for at least 6 months before they can be promoted. They must show excellent leadership and prove that they can handle the immense responsibility of running a division. They must fully understand how to open, close and merge squads. They must know exactly when to open new squads and how to help them run smoothly.
Symbol on Halo 3: Toggled Phoenix with background of squad.


Division Leader
Abilities: Division Leaders are aloud to open and close squads. They are also aloud to ban or suspend any rank below them. They only have power in the division that they are in.
Description: Division Leaders run everything in their division. They are the supreme rank in a division. Division leaders must make sure that their divisions are running correctly. That squads are running smoothly and that new ones are opening. They must also make sure that all ranks below them are doing their jobs. Division leaders can open and close squads on their own. This is a huge responsibility and should be treated that way.
Reports to: Clan analyst or higher.
Promotion: Division Leaders need to be in MGC for at least 8 months before they can be promoted. They must have a complete understanding of how a division runs. They must run a successful division. They must also have a complete understanding of how every rank in MGC works and how each rank supports another.
Symbol on Halo 3: Phoenix with background of squad.


Clan Analyst
Abilities: Analyst can ban and black list anyone below them. They can step in to run a division if need be. They have full power over everyone in the division that they are assigned. They can kick out or ban anyone in MGC but they cant decide on peoples ranks unless they are in the division that they are watching over.
Description: An analyst is assigned a division to watch over. Being an analyst is a lot of responsibility. You must make sure that people are not abusing there power and that everything is running correctly in the division. It is the analyst responsibility to run division sites and to step and run the division and take control if the Division leader is not doing his/her job.
Reports to: Sr. Clan Analyst or higher.
Promotion: Analyst needs to be in MGC for at least 1yr before they can be promoted. Analyst must understand how to run web sites and how to black list people fairly. They must understand how to shut down and open entire divisions. They must also learn how to Demote and promote every rank below them. They must be promoted by a Co-Creator or higher.
Symbol on Halo 3: Toggled Hawk with background of squad.


Sr. Clan Analyst-Overlord
Abilities: Sr. Analyst are aloud to black list and ban any one below them. They have the power to shut down and open entire divisions. They can promote and demote up to Division Leader and can suspend any rank below them. They have full power over all MGC sites and divisions.
Description: Sr. Analyst is right below creator. They have the power to open close divisions. They have full power over any rank below them. They also have full power to black list people and clans. Sr. Analyst is one of the most important ranks of MGC and they should be treated with respect. They have full power over all MGC sites. It is their job to make sure that the sites are running smoothly and that clans are running smoothly. They make sure that site rules are also being followed as well as clan rules. This is the superior rank of MGC .
Answers to: Co-Creator and Creator
Promotion: Sr. Analyst will be promoted if the creator deems them responsible or thinks that they have put enough time and effort into MGC to hold the title of Co-Creator.
Symbol on Halo 3: Hawk Symbol with a solid white background.


Co-Creator
Abilities: Co-Creator has full power over all MGC . In and out of the games. They are Co-Owners of MGC and should be treated with the up most respect.
Description: Co-Creators are Co-Owners of all of MGC.
Answers to : Creator Only.
Symbol on Halo 3: Valkyrie with a solid White background.


Creator
Abilities: Complete owner of MGC and has power over all of MGC.
Description: Owner and creator of MGC.
Symbol on Halo 3: Toggled Snake with all white background.

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